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"Real time mode" also enables certain special events, including date-based events, such as Valentine's Day, birthdays, and Christmas.
Dating sims are a huge thing in Japan, but in the West they’re kind of seen as a bit of a joke.
The player can choose how he addresses himself: it can be 俺 (ore, male-specific form of I, rather boastful) or 僕 (boku, non gender-specific, more humble form of I).
This might seem unimportant to the average player, however it is a cultural nuance, very important in Japanese society. If a player neglects the game for several days, they should expect drastic changes in their girlfriend's attitude, personality and overall "satisfaction" level. The establishment of a relationship should be considered as a prologue - the actual dating part is the core of the game.
If the player is successful in this endeavor (and yes failure is an option), the second part of the game begins.
After successfully courting the girl, the player can text her, call her (via the mic), initiate skinship or kiss her when appropriate (via the DS touchscreen), and essentially continue dating her.
The game is divided into 2 parts: before and after establishing the relationship.
Personally, I’m interested to see what format the new games are going to be released in, since Japan’s leaning so heavily on mobile games these days.
Clever dialogue choices aren’t enough to win you the heart of your pixellated beloved, though – you’ll need to build up your parameters and stats, too.
For example, if your chosen guy or girl likes someone who’s good at sports, you’d better get those physical parameters up as high as they can go.
The game is played using the touch screen and the microphone.
Player-character interactions include conversation, e-mailing, touching and kissing, all of these taking place in specific locations.