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If we turn your mic off when it's quite there's no way for us to know when you start talking again.
A reminder, this service is in its very early stages of development and still needs lots of TLC.
We were late to start, so we didn't get too in depth with trying to diagnose it, but I thought I'd let you know.
Labyrinth said: My group of gamers and I tried the new voice chat on Sunday night, but it didn't last long.
I've noticed that when you move the video frame toward the top of the screen and click the button to change your color the palette will render off-screen rather than reposition.
If you have any errors to report, lets keep them all together in here with the update notice.
It literally took me and my group of three players an hour to sync up with the game last sunday! Roll 20 itself we had no issues with but the video and voice ugh! said: It literally took me and my group of three players an hour to sync up with the game last sunday! Roll 20 itself we had no issues with but the video and voice ugh!
I'm sorry to hear you were having do many difficulties with your game, Brian.
Were you striking out with both Open Tok and Roll20 Web RTC? We'll give this a real try on Sunday when we do character gen.
A graphical glitch I've noticed is that since the video update if a player has a long name that the game puts on two lines under their portrait (or with only names view turned on) the name portion begins to cover up the macro bar.
It's not a huge deal for names with only two lines, just requires some precise clicking as roughly the top half of the bar is covered by the name plate, but if the name was to extend past that, it would make that section of the macro bar unusable.